According to computer scientist Mike Preuß, the majority of AI used in computer games today is not intelligent, but merely imitates – in a particularly effective way - the culturally shaped decision-making of humans. Against the background of this observation, he asks whether intelligence is not rather to be found where hitherto unknown problems are solved or known paths are left behind, where improbability paves the way to knowledge and where we use AI as a tool to unbound our own thinking.